The wait is almost over. The server opens , giving you one hour to get everything ready before the official opening at . Here is everything that changed before the gates open.
General Changes
Dungeon
Increased creature density in the Hunting Grounds of Cave Devourer, Rage Squid, Blightwalker, Glacier Aristocrat, and Grimebone Lackey
Eternal Depths
Tasks in the 7 areas now give 36 pearls instead of 12. This applies to all 25 tasks, from Shallowrift to Gate of Judgement — the grind per pearl has dropped to a third of what it was
Prismatic Alien
The Prismatic Alien now grants experience: killing one yields 1 full level, or 1 proficiency level for those already at the cap. Until now it gave no experience at all
The level is worth what the region is worth, not what you are worth: the reward is calculated based on the cap of the area the Alien came from. A mainland Alien doesn't pay the same as one from Gate of Judgement
A region you've already passed pays nothing: if you already have the level to enter the next region, Aliens from the previous one give no experience — and the on-screen message tells you why, instead of simply nothing happening
A creature that's too weak also doesn't pay: if the Alien spawned from a creature more than 300 levels below you, it yields no experience. In Hell this rule doesn't apply, since everyone there is at the level cap
Who receives it: whoever landed the final blow and whoever dealt the most damage — the same rule as organs
Class Balancing
Shooter — Gunslinger
Weapon damage: the vocation's weapon damage multiplier rose from 0.85 to 1.10 — the Gunslinger was the weakest in shooting across the entire line (base Shooter has 1.05 and Cannoneer 1.10), despite being the specialization whose entire kit is built around the basic shot. In practice that's ~29% more across everything derived from the shot: the basic attack, Bouncing Bullets, Overcharge, and ammo procs
Heavy Artillery, Bullseye, Gun Kata, and Ghost Hands: the weapon bonus built into each one rose from 25% to 30% of the basic shot per hit. Combined with the increase above, this bonus is now ~55% higher
Bowman — Sharpshooter
Arrow Rain: damage increased by ~56%
Chain Shot: damage increased by ~62%
Brute Bane Arrow: damage increased by ~22%
Arrow Fury: damage increased by ~1% — and damage enhancements (crystals and Empowered Cast) now work on it, which previously didn't happen because the spell calculated its own damage separately
Magic Arrows: now hits 6 targets (up from 3) — the main target plus up to five visible enemies, each with its own arrow sequence
Precision Expert: each Distance milestone now grants +0.35 to the attack speed cap (up from +0.25) — with 1,100 Distance the cap reaches 5.10 attacks/s (up from 4.50). The weapon damage bonus also doubled in pace: +1% for every 14 Distance (previously every 25)
Change Arrow — Rebound: ricochets now start at 100% of the shot's damage and lose 5% per bounce (100/95/90/85/80/75/70%), instead of the previous fixed 60%
Skill Tree — Master of Arms
The 35% damage penalty now applies only to the hit converted into an area effect. Ammo procs, ricochets, and other effects derived from the shot now use full damage again — previously the keystone reduced the entire kit of classes that rely on ammo
Bug Fixes
×
🍪
This website uses cookies to ensure the best experience on our site.