09 August 2026 (17:47) - Created by: Blacktalon Staff

A major maintenance patch is live! This one brings the fix for Twin Casting across all spells, vocation adjustments, a cleanup of the Chaos Rift, and a long list of fixes to bosses, chat, and interface. Here's everything that changed.

Spell Improvement - Twin Casting

Twin Casting Fixed

  • The upgrade was offered to all damage spells, but 17 of them never implemented the second cast, and the damage penalty (up to -25%) was always applied. Anyone who invested in these spells was paying the nerf without getting anything in return. Now the 39 spells that offer Twin Casting actually deliver the second cast
  • Now working: Triple Slash, Gutripper and Ravage (Feral); Thunder Strike and Meteor (Mage/Wizard); Massive Hatred and Chain Slam (Sentinel); Death Blade, Blood Offering and Bone Shield (Death Knight); Heavy Artillery (Gunslinger); Death Mark (Nightshade); Flaming Cannonball (Cannoneer); Explosive Barrel (Saboteur)
  • Fixed: Explosive Rounds and Fragmented Bullets, where the proc happened, but only repeated the visual effect instead of recharging the charges, which is what actually deals damage

New Proc Warning

  • Twin Cast now announces "Double Cast!" in purple, visible only to the caster. The second cast lands 500 ms later, so before there was no way to know if it had happened

Adjustments

  • Chain Bomb lost Twin Casting: the detonation consumes the mark, so re-marking someone already marked added nothing. The invested points automatically return to the pool, and with them the damage penalty disappears
  • Explosive Barrel: Twin Cast now actually doubles the barrels (6 to 12)

Vocations

  • Bloodwolf Form and Owldillo Form: transformations no longer survive a vocation change. Players who switched classes via the scroll would keep the form forever, retaining bonuses from the old class (a Warrior ex-Archdruid with +30% spell damage, a Mage ex-Feral with dodge and forced melee). Anyone already stuck is automatically fixed on login, with no action needed
  • Change Arrow (Sharpshooter): search radius for the ricochet in Rebound mode increased from 3 to 4 sqm
  • Starfall and Moonblast: fixed a scaling drop when crossing trueLevel 2500, which cost -14.3% damage and only returned at trueLevel 5000. Starfall also gained more late-game scaling. Nothing below trueLevel 2500 changes

Chaos Rift

  • Rift scroll: only opened a rift in one of the three copies of each hunting area. Also fixed: a rift opened in one copy blocking the others, the portal appearing on screen for players who couldn't enter, and the scroll being consumed even when the opening failed
  • Inferno rifts weren't opening: the map was the only one without a reward block, and this was breaking the opening of every rift on the continent. Inferno simply doesn't pay contribution currency, and it now silently reports this instead of saying you lost the reward
  • Kill count inside the rift is working again across all copies
  • The chest bar is now anchored to the chest, instead of the player
  • Returning after dying is easy again: anyone who leaves or dies in the rift now lands on top of the portal and receives the return invite 1 second later. Before, you had to move and re-enter the portal
Changelog - Fixes
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