Twin Casting
- Twin Casting has been fixed: the upgrade was offered to all damage spells, but 17 of them never implemented the second cast — and the damage penalty (up to −25%) was always applied. Anyone who invested in these spells was paying the nerf without getting anything in return. Now the 39 spells that offer Twin Casting actually deliver the second cast.
- Now working: Triple Slash, Gutripper and Ravage; Thunder Strike and Meteor; Massive Hatred and Chain Slam; Death Blade, Blood Offering and Bone Shield; Heavy Artillery; Death Mark; Flaming Cannonball; Explosive Barrel.
- Fixed: Explosive Rounds and Fragmented Bullets — the proc happened, but only repeated the visual effect instead of reloading the charges, which is what actually causes damage.
- NEW — proc warning: Twin Cast now announces "Double Cast!" in purple, visible only to the caster. The second cast lands 500 ms later, so previously there was no way to know if it had happened.
- Explosive Barrel: Twin Cast now truly doubles the barrels (6 → 12).
Passives
- Glancing Blow never reduced any damage. The passive for Thief, Rogue, Nightshade, Shooter, Gunslinger and Cannoneer promised to cut the hit when the dodge fails, but the reduction simply was never applied. It now works.
- Glancing Blow — swapped upgrades: it offered three damage and proc-frequency upgrades, things a purely defensive passive shouldn't have. All three were removed and replaced with Reinforced Guard, which adds up to +10 reduction points.
- Void Colossus (Voidcaller): the three upgrades did absolutely nothing. Now: the crystal level and Overwhelming Strike make the summons stronger during the window (+50% → +67.5%), Extended Buff extends the window (10s → 20s), and Crescendo Burst trades frequency for strength (buff every 38s, with double the bonus).
- Void Colossus — new buff icon with countdown, showing how much longer the summons remain empowered and which bonus is active.
- Void Guardian — "Empowered Buff" did nothing: it now increases up to +50% the damage of each tick of the poison the guardian spreads. The cooldown upgrade remains valid, since recasting with the guardian alive fully heals it.
- Resonant Missiles (Bard): the three upgrades did nothing. Now: +35% damage on the volley, interval between volleys of 12s → 8s, or doubled damage paying with a 15s interval.
- Imbue Poison — Now has three: duration (8s → 16s), doubled poison chance, and cooldown 20s → 10s, which makes it possible to keep the weapon poisoned with almost no gap.
- Bouncing Bullets: the "Extended Charges" upgrade did nothing, because the spell is a timed buff and has no charges. It was replaced with Empowered Buff, which was already implemented and adds one extra ricochet target (5 → 6, reaching 7 with the crystal at max).
- Crescendo Burst wasn't worth it in any of the passives: it doubled the proc's damage, but delayed the next activation by 50% — which gave the same damage per minute as the neighboring upgrade, with less consistency and for the same point cost. The delay dropped to 25%, and now it truly pays off. Applies to Grand Crescendo, Harmonic Bounce, Poison Flask, Cataclysm, Soul Release, and Overcharge.
- Crazy Slot Machine — new icon for the drawn buff: each spin changes the icon's color based on the result (crit, spell damage, CDR, speed, or the Supreme Jackpot), with a countdown until the next spin. The tooltip shows the actual value rolled — already doubled on JACKPOT and tripled on SUPREME. Previously the only notice was the floating text at the moment of the spin: anyone who looked away would spend the next 10 seconds not knowing which buff was active.
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