09 August 2026 (17:53) - Created by: Blacktalon Staff

A major maintenance patch is live! This one hunts down the visibility bugs that caused creatures, players and NPCs to disappear while they kept acting on you, fixes several boss encounters, adds a full respec for the Alien Crystal Tree, finally makes the Decorate house permission work, and greatly reduces queue times with a much larger number of parallel rooms. See everything that changed.

General Fixes

Invisible Creatures and Players

  • Monsters and players entering your field of view could turn invisible, but kept attacking, chasing and blocking your path normally
  • This was the cause of "I'm taking damage from nothing" cases — fixed

Disappearing NPCs

  • Map NPCs were only appearing for some players — now all NPCs appear for everyone
  • The NPC summoned by the horn now follows you correctly when changing areas

Quests

  • Players could get stuck inside the quest room after completion, and the next group would spawn on top of them — fixed

Hunting Grounds

  • Dying at the exact moment time ran out caused a real death (loss of experience and skills) even with lives remaining — fixed
  • A boss still alive no longer kicks the group out early

Bosses and Abilities

Alien Crystal Tree

  • Prismatic Crystal, Alien and the Guardians were not appearing for whoever summoned them — fixed
  • The red ground warnings from the Prismatic were not showing for some players, who took damage without seeing the telegraph
  • Crystal node Guardians could spawn all stacked on top of the node

Amenrath

  • The boss was fleeing from players who weren't even in the same room — fixed

Voltaic Cascade

  • The chain was being spent on invisible targets and dissipating before reaching your group — damage loss fixed

Knight's Vow

  • Damage redirection was carrying over to players from other groups — fixed

Boss Health Bar

  • The bar was appearing for players who weren't in the same room as the boss

Number Adjustments

Chaos Rift

  • Mimic chest chance fixed: it was absurdly high (practically every chest turned into a mimic) and has been reverted to its original value

Capacity Meter

  • The capacity scale has been recalibrated: the red range now starts at 50 players (previously 8)
  • Before this, the Mainland kept the meter in the red all day for no reason

Much Less Queue to Enter

  • Increase in the number of available parallel rooms:
  • Dungeons: 10 to 20
  • Towers: 20 to 40
  • Bosses: 10 to 35
  • Hunting Grounds: 6 to 12 to 30
  • Quests: 4/5 to 8 to 20

New Features

Alien Crystal Tree - Respec

  • It is now possible to reset the tree and recover all spent points
  • 2 minute Cooldown between resets
  • Free points and items are not affected

Houses - "Decorate" Permission

  • The decoration permission now actually works: guests with this role can move items inside the house
  • Before this, no guest could pick up or drop items, even with the role assigned
  • Removing someone's permission now takes effect immediately
  • Changing the house owner clears all roles from the previous owner

Performance

Fewer Freezes

  • Bids in a house auction were freezing the entire server for almost 1 second when the server was full — fixed
  • Ranking registration when finishing a dungeon was also causing freezes — fixed

Other

Minimap

  • Dungeons, quests, hunting grounds and chaos rifts no longer come with the minimap revealed upon entering — it is now revealed as you explore, just like the rest of the world
  • Those who have already visited the area before lose nothing, the minimap remains saved

Portuguese Texts

  • Corrupted accents in storyline dialogues have been restored
  • Answering "no" to storyline NPCs wasn't being recognized and the dialogue never ended — fixed
Changelog - Fixes and Improvem
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